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Tomonari Murata
- Profile
- Research Interest
- Selected Publications
- Social Activities
- Educational Activies
- Additional Information
Profile
Research Interest
Research Field | Programming education, games, VR, AI, IoT |
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Research Summary | Simulation, virtual reality (VR), and programming education are the three main research activities. |
Keywords | Programming, games, VR, AI, IoT |
Selected Publications
“Implementation of BFA (Backtrack Free path planning Algorithm) for 3-Dimensional Workspaces and Its Application to Path Planning of Multi Manipulators”
Electronics and Communications in Japan vol.94 1-11 2011
“Evaluation of a new backtrack free path planning algorithm for manipulators”
IEEJ Trans EIS. 128/8, 1293-1302 2008
” The Evaluation of a Tsunami Evacuation Drill's Experience Using a Mixed Reality Model” 20th International Symposium on Geo-disaster Reduction 2022
“3 Dimensional Implementation of BFA (Backtrack Free path planning Algorithm) for Manipulators” Asia Simulation Conference 2009
Community Engagement
【Awards】
《Contest leadership achievements (in the last five years)》
1.Deep Learning Contest 2021 (DCON2021), Grand Prize, 2021
2.Special Prize, 32nd National Collegiate School of Technology Programming Contest, Free Category (3rd Best), 2021
3.Special Prize (Best 3rd Prize), 29th National Collegiate School of Technology Programming Contest, Issue Division, 2018
4.29th National Collegiate Programming Contest, Competition Division, 3rd Prize, 2018
【Academic Societies and Social Activities】
1.Member of the steering committee of the Hokuriku Branch of the Information Processing Society of Japan (IPSJ)
2. Member of the judging committee for the Fukui Industrial Support Center's "Fukui Software Competition
Educational Activites
Classes | Information Literacy Ⅰ, Computer Literacy, Basic Programming, Data Processing |
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Office Hour | Available before and after class time. |
Available Topics | Programming education, games, VR, AI, IoT |